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A local feature based simplification method for animated mesh sequence (EI CONFERENCE) 会议论文
2010 2nd International Conference on Computer Engineering and Technology, ICCET 2010, April 16, 2010 - April 18, 2010, Chengdu, China
Zhang S.; Zhao J.; Wang B.
收藏  |  浏览/下载:21/0  |  提交时间:2013/03/25
Although animated meshes are frequently used in numerous domains  only few works have been proposed until now for simplifying such data. In this paper  we propose a new method for generating progressive animated models based on local feature analysis and deformation area preservation. We propose the use of solid angle and height value for a non-hyperbolic vertex to define the local feature parameter. This local factor is embedded to the vertex quadric error matrix when calculating the edge collapse cost. In order to preserve the areas with large deformation  we add deformation degree weight to the aggregated quadric errors when computing the unified edge contraction sequence. Finally  a mesh optimization process is proposed to further reduce the geometric distortion for each frame. Our approach is fast  easy to implement  and as a result good quality dynamic approximations with well-preserved fine details can be generated at any given frame. 2010 IEEE.  
Animated models coarsening with local area distortion and deformation degree control (EI CONFERENCE) 会议论文
International Conference on Image Processing and Pattern Recognition in Industrial Engineering, August 7, 2010 - August 8, 2010, Xi'an, China
Zhang S.; Wu Y.; Zhao J.
收藏  |  浏览/下载:19/0  |  提交时间:2013/03/25
In computer graphics applications  mesh coarsening is an important technique to alleviate the workload of visualization processing. Compared to the extensive works on static model approximation  very little attentions have been paid to animated models. In this paper  we propose a new method to approximate animated models with local area distortion and deformation degree control. Our method uses an improved quadric error metric guided by a local area distortion measurement as a basic hierarchy. Also  we define a deformation degree parameter to be embedded into the aggregated quadric errors  so areas with large deformation during the animation can be successfully preserved. Finally  a mesh optimization process is proposed to further reduce the geometric distortion for each frame. Our approach is fast  easy to implement  and as a result good quality dynamic approximations with well-preserved sharp features can be generated at any given frame. 2010 SPIE.  
A new algorithm to approximate deforming models based on torsion detection (EI CONFERENCE) 会议论文
2010 6th International Conference on Wireless Communications, Networking and Mobile Computing, WiCOM 2010, September 23, 2010 - September 25, 2010, Chengdu, China
Zhang S.; Wang G.; Wu Y.
收藏  |  浏览/下载:21/0  |  提交时间:2013/03/25
Fast color-transfer-based image fusion method for merging infrared and visible images (EI CONFERENCE) 会议论文
Multisensor, Multisource Information Fusion: Architectures, Algorithms, and Applications 2010, April 7, 2010 - April 8, 2010, Orlando, FL, United states
Li G.; Xu S.; Zhao X.
收藏  |  浏览/下载:20/0  |  提交时间:2013/03/25
We present a computationally efficient color image fusion algorithm for merging infrared and visible images. At the core of the proposed method is the color transfer technique based on the linear YCBCR space. The method directly uses the grayscale fused image and the difference signals of the input images to construct the source YCBCR components  then uses the statistical color transfer technique to form a color fused image that takes the target image's color characteristics. Two different strategies  which respectively employ the pixel averaging fusion scheme and the multiresolution fusion scheme as the grayscale image fusion solution  are proposed to fulfill different user needs. The simple strategy using the pixel averaging fusion scheme answers to a need of easy implementation and speed of use. And the complex strategy using the multiresolution fusion scheme answers to the high quality need of the fused products. In addition  we also describe some useful theories about color-transfer-based image fusion. Experimental results show that the proposed color image fusion algorithm can effectively produce a natural appearing "daytime-like" color fused image  and even using the pixel averaging fusion scheme to implement the grayscale fusion can also provide a pleasing result. 2010 Copyright SPIE - The International Society for Optical Engineering.  
1D-KBA microscope using double-periodic multilayer (EI CONFERENCE) 会议论文
Advances in X-Ray/EUV Optics and Components IV, August 3, 2009 - August 5, 2009, San Diego, CA, United states
Mu B.; Wang Z.; Yi S.; Zhu J.; Wang X.; Jiang L.; Huang Q.; Bai Y.
收藏  |  浏览/下载:10/0  |  提交时间:2013/03/25
To study the action of shock wave in CH target  one-dimensional grazing incidence KBA microscope for 4.75keV energy was set up. Because of strong absorption in air  4.75keV energy microscope can just work in vacuum. Accordingly  the alignment and assemblage will be very complicated and difficult. A special multilayer method  using double periodic multilayer  was proposed to solve this problem. This multilayer has high reflectivity not only for 4.75keV X-rays but also for 8keV X-rays at the same grazing incidence angle. It means 1D-KBA microscope has the same light trace for different working energies. Therefore  we can implement the alignment and assembly of 4.75keV system by the help of 8keV X-rays. Because 8keV X-rays is very easy produced by X-ray tube and has strong transmittability in air  the alignment and assemblage process became relatively easy. By now  we have finished the alignment experiment at 8keV and obtained imaging results. The performance is about 2-3m resolution in 250m field of view. It is coincide with the calculation. 2009 SPIE.  
Multiresolution animated models generation based on deformation distance analysis (EI CONFERENCE) 会议论文
2009 International Conference on Computer Modeling and Simulation, ICCMS 2009, February 20, 2009 - February 22, 2009, Macau, China
Shixue Z.; Enhua W.
收藏  |  浏览/下载:59/0  |  提交时间:2013/03/25
In computer graphics  animated models have been widely used to represent time-varying data. Reducing the models complexly is a common way to overcome the rendering limitations. In this paper  2009 IEEE.  we propose an efficient method for generating multiresolution animated models based on deformation distance analysis. Our method obtains different LOD models by performing iterative edge contraction operations. We use deformation distance to analysis the deformation degree of the triangle planes during the whole animation  and define a deformation weight to be added to the aggregated edge contraction cost. Thus features in areas with large deformation can be preserved well. Besides  we propose a mesh optimization method for dynamic model sequence  which can efficiently improve the temporal coherence and reduce visual artifacts between adjacent frames. The results show our approach is efficient  easy to implement  and good quality animated approximations with well-preserved fine details can be generated at any given frame. copy  
An improved method for generating multiresolution animation models (EI CONFERENCE) 会议论文
2009 11th IEEE International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2009, August 19, 2009 - August 21, 2009, Huangshan, China
Zhang S.; Wu E.
收藏  |  浏览/下载:35/0  |  提交时间:2013/03/25
In computer graphics  animated models are widely used to represent time-varying data. In this paper  we propose an improved method to generate multiresolution animation models. We use a curvature sensitive quadric error metric (QEM) criterion as our basic measurement  which can preserve local features on the surface. We append a deformation weight to the aggregated edge contraction cost for the whole animation to preserve areas with large deformation. At last  we introduce a mesh optimization method to deal with the animation sequence  which can efficiently improve the temporal coherence and reduce visual artifacts. The results show our approach is efficient  easy to implement  and good quality progressive animation models can be generated at any level of detail. 2009 IEEE.  
High speed, low memory image coding using zero blocks of wavelet coefficients (EI CONFERENCE) 会议论文
4th International Conference on Image and Graphics, ICIG 2007, August 22, 2007 - August 24, 2007, Chengdu, China
Yang W.-G.; Zhang T.; Zhang J.-D.
收藏  |  浏览/下载:22/0  |  提交时间:2013/03/25
We propose a new high speed  low memory SPECK image coder based on the form of block-unit states  called LBUS-SPECK  which uses the form of block-unit states and the form of block exponents to substitute LIS and LSP of SPECK. A form of block-unit states is introduced to store the significance flag of coefficients and the value of the block-unit exponents. A form of block exponents is introduced to store the block exponents which are used to represent the max coefficient in a decomposed block. A new block depth-finding strategy is developed for searching insignificant sets at sorting stage. Experimental results show that the obtained PSNR values for the decoded images are very close to those of SPECK algorithm and the memory consumption is reduced by 9 times  the encoding timing is saved about 15%. Comparing with SPECK algorithm  this algorithm not only has better performance of the decoded images  but also is easy to implement  especially  it provides an efficient way for hardware implementation of wavelet embedded block coding. 2007 IEEE.  


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