A Fast Anti-aliased Rendering Line Algorithm for Real Coordinate | |
Liu Shuqun; Li Li | |
2018 | |
关键词 | Anti-aliasing Algorithm DDA Algorithm Wu Algorithm |
DOI | 10.1109/ICRIS.2018.00122 |
页码 | 464-467 |
英文摘要 | In order to achieve the fast and accurate antialiasing line rendering, using the modified DDA and Wu straight line generation algorithm, a two-pixel anti-aliasing point-by-point rendering algorithm for straight lines using integer arithmetic was proposed. The algorithm calculates the coordinate position of the next pixel and its brightness level based on the midpoint error value. Theoretical analysis and experiments show that the new algorithm is simple and has good execution efficiency and anti-aliasing effect. |
会议录 | 2018 INTERNATIONAL CONFERENCE ON ROBOTS & INTELLIGENT SYSTEM (ICRIS 2018) |
会议录出版者 | IEEE |
会议录出版地 | 345 E 47TH ST, NEW YORK, NY 10017 USA |
语种 | 英语 |
WOS研究方向 | Computer Science ; Robotics |
WOS记录号 | WOS:000467261200114 |
内容类型 | 会议论文 |
源URL | [http://119.78.100.223/handle/2XXMBERH/36121] |
专题 | 兰州理工大学 |
通讯作者 | Liu Shuqun |
作者单位 | Lanzhou Univ Technol, Lanzhou 730050, Gansu, Peoples R China |
推荐引用方式 GB/T 7714 | Liu Shuqun,Li Li. A Fast Anti-aliased Rendering Line Algorithm for Real Coordinate[C]. 见:. |
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