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A Fast Anti-aliased Rendering Line Algorithm for Real Coordinate
Liu Shuqun; Li Li
2018
关键词Anti-aliasing Algorithm DDA Algorithm Wu Algorithm
DOI10.1109/ICRIS.2018.00122
页码464-467
英文摘要In order to achieve the fast and accurate antialiasing line rendering, using the modified DDA and Wu straight line generation algorithm, a two-pixel anti-aliasing point-by-point rendering algorithm for straight lines using integer arithmetic was proposed. The algorithm calculates the coordinate position of the next pixel and its brightness level based on the midpoint error value. Theoretical analysis and experiments show that the new algorithm is simple and has good execution efficiency and anti-aliasing effect.
会议录2018 INTERNATIONAL CONFERENCE ON ROBOTS & INTELLIGENT SYSTEM (ICRIS 2018)
会议录出版者IEEE
会议录出版地345 E 47TH ST, NEW YORK, NY 10017 USA
语种英语
WOS研究方向Computer Science ; Robotics
WOS记录号WOS:000467261200114
内容类型会议论文
源URL[http://119.78.100.223/handle/2XXMBERH/36121]  
专题兰州理工大学
通讯作者Liu Shuqun
作者单位Lanzhou Univ Technol, Lanzhou 730050, Gansu, Peoples R China
推荐引用方式
GB/T 7714
Liu Shuqun,Li Li. A Fast Anti-aliased Rendering Line Algorithm for Real Coordinate[C]. 见:.
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