Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game | |
Yang, Jie Chi; Quadir, Benazir | |
刊名 | EDUCATIONAL TECHNOLOGY & SOCIETY |
2018 | |
卷号 | 21期号:3页码:174-185 |
关键词 | Anxiety Digital game-based learning English ability Gaming experience Learning performance Prior knowledge |
URL标识 | 查看原文 |
公开日期 | [db:dc_date_available] |
内容类型 | 期刊论文 |
URI标识 | http://www.corc.org.cn/handle/1471x/4564350 |
专题 | 山东大学 |
作者单位 | 1.Natl Cent Univ, Grad Inst Network Learning Technol, Taoyuan, Taiwan. 2.Shandong Univ Technol, Dept Informat Managem |
推荐引用方式 GB/T 7714 | Yang, Jie Chi,Quadir, Benazir. Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game[J]. EDUCATIONAL TECHNOLOGY & SOCIETY,2018,21(3):174-185. |
APA | Yang, Jie Chi,&Quadir, Benazir.(2018).Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game.EDUCATIONAL TECHNOLOGY & SOCIETY,21(3),174-185. |
MLA | Yang, Jie Chi,et al."Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game".EDUCATIONAL TECHNOLOGY & SOCIETY 21.3(2018):174-185. |
个性服务 |
查看访问统计 |
相关权益政策 |
暂无数据 |
收藏/分享 |
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。
修改评论