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Stereo vision based 3D game interface
Lu, Peng ; Chen, Yisong ; Dong, Chao
2009
英文摘要Currently, keyboards, mice, wands and joysticks are still the most popular interactive devices. While these devices are mostly adequate, they are so unnatural that they are unable to give players the feeling of immersiveness. Researchers have begun investigation into natural interfaces that are intuitively simple and unobtrusive to the user. Recent advances in various signal-processing technologies, coupled with an explosion in the available computing power, have given rise to a number of natural human computer interface (HCI) modalities: speech, vision-based gesture recognition, etc. In this paper we propose a natural three dimensional (3D) game interface, which uses the motion of the player fists in 3D space to achieve the control of sixd egree of freedom (DOFs). And we also propose a real-time 3D fist tracking algorithm, which is based on stereo vision and Bayesian network. Finally, a flying game is used to test our interface. ? 2009 Copyright SPIE - The International Society for Optical Engineering.; EI; 0
语种英语
DOI标识10.1117/12.832628
内容类型其他
源URL[http://ir.pku.edu.cn/handle/20.500.11897/411236]  
专题信息科学技术学院
推荐引用方式
GB/T 7714
Lu, Peng,Chen, Yisong,Dong, Chao. Stereo vision based 3D game interface. 2009-01-01.
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