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Perception-based model simplification for motion blur rendering
Zhang, Minying (1) ; Wang, Wencheng (1) ; Sun, Hanqiu (3) ; Han, Honglei (1)
刊名Graphical Models
2014
卷号76期号:3页码:116-127
ISSN号15240703
通讯作者Wang, W.(whn@ios.ac.cn)
中文摘要Motion blur effects are important to motion perception in visual arts, interactive games and animation applications. Usually, such motion blur rendering is quite time consuming, thus blocking the online/interactive use of the effects. Motivated by the human perception in relation to moving objects, this paper presents simplified geometric models that enable to speedup motion blur rendering, which has not been tracked in motion blur rendering specifically. We develop a novel algorithm to simplify models with motion-aware, to preserve the features whose characteristics are perceivable in motion. We deduce the formula to outline the level of detail simplification by the object moving velocity. Using our simplified models, methods for motion blur rendering can achieve the rendering quality as using the original models, and obtain the processing acceleration mostly. The experimental results have shown the effectiveness of our approach, more acceleration with the larger models or faster motion (e.g. for the dragon model with over a million facets, the motion-blur rendering via hierarchical stochastic rasterization is sped up by over 27 times). © 2013 Elsevier Inc. All rights reserved.
英文摘要Motion blur effects are important to motion perception in visual arts, interactive games and animation applications. Usually, such motion blur rendering is quite time consuming, thus blocking the online/interactive use of the effects. Motivated by the human perception in relation to moving objects, this paper presents simplified geometric models that enable to speedup motion blur rendering, which has not been tracked in motion blur rendering specifically. We develop a novel algorithm to simplify models with motion-aware, to preserve the features whose characteristics are perceivable in motion. We deduce the formula to outline the level of detail simplification by the object moving velocity. Using our simplified models, methods for motion blur rendering can achieve the rendering quality as using the original models, and obtain the processing acceleration mostly. The experimental results have shown the effectiveness of our approach, more acceleration with the larger models or faster motion (e.g. for the dragon model with over a million facets, the motion-blur rendering via hierarchical stochastic rasterization is sped up by over 27 times). © 2013 Elsevier Inc. All rights reserved.
收录类别EI
语种英语
WOS记录号WOS:000347018500010
公开日期2014-12-16
内容类型期刊论文
源URL[http://ir.iscas.ac.cn/handle/311060/17031]  
专题软件研究所_软件所图书馆_期刊论文
推荐引用方式
GB/T 7714
Zhang, Minying ,Wang, Wencheng ,Sun, Hanqiu ,et al. Perception-based model simplification for motion blur rendering[J]. Graphical Models,2014,76(3):116-127.
APA Zhang, Minying ,Wang, Wencheng ,Sun, Hanqiu ,&Han, Honglei .(2014).Perception-based model simplification for motion blur rendering.Graphical Models,76(3),116-127.
MLA Zhang, Minying ,et al."Perception-based model simplification for motion blur rendering".Graphical Models 76.3(2014):116-127.
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