Automatic Variable-Timing Animation Transition Based on Hierarchical Interpolation Method
Wang YM(王雨萌); Lang FB(郎孚博); Wang Z(王政); Xu B(徐波)
2015-03
会议日期2015-3-11
会议地点Berlin, Germany
关键词Animation Transition Interpolation Variable Timing Character Animation
页码309-316
英文摘要Character animation has been used in many fields, such as film making, virtual reality interaction and video games. Video game needs a large set of character animations for users to trigger. However, it is a complex and tedious work for animators to manufacture all the transition animations between each pair of character animations. In this paper, a novel rapid method is presented to generate transition animation automatically. Firstly, animations in the game animation set are classified. Secondly, the time length during motion interpolation is calculated automatically, which is decided by the angle velocity of character's joints. The method is called variable timing method. Lastly, by using hierarchical interpolation method, postures interpolate between different animations. The transition animation can be quickly acquired, according with human dynamics. In this way, we can get a natural movement by connecting animations together. Experimental results demonstrate that our method can be effectively and efficiently applied to generate transition animations between various character animations.
语种英语
URL标识查看原文
内容类型会议论文
源URL[http://ir.ia.ac.cn/handle/173211/14539]  
专题数字内容技术与服务研究中心_听觉模型与认知计算
作者单位中国科学院自动化研究所
推荐引用方式
GB/T 7714
Wang YM,Lang FB,Wang Z,et al. Automatic Variable-Timing Animation Transition Based on Hierarchical Interpolation Method[C]. 见:. Berlin, Germany. 2015-3-11.
个性服务
查看访问统计
相关权益政策
暂无数据
收藏/分享
所有评论 (0)
暂无评论
 

除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。


©版权所有 ©2017 CSpace - Powered by CSpace