OpenPsi: A novel computational affective model and its application in video games | |
Cai, Zhenhua ; Goertzel, Ben ; Zhou, Changle ; Huang, Deheng ; Ke, Shujing ; Yu, Gino ; Jiang, Min ; Zhou CL(周昌乐) | |
刊名 | http://dx.doi.org/10.1016/j.engappai.2012.07.013
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2013-01 | |
关键词 | Emotion modeling PSI theory Video games NPCs Dynamic systems |
英文摘要 | This paper introduces OpenPsi, a computational model for emotion generation and function by formalizing part of Dorner's PSI theory, which is an extensive psychological model of human brains, including knowledge representation, perception and bounded rationality. We also borrowed some technical ideas from MicroPsi, one of the concrete implementations of PSI theory by Joscha Bach. The proposed emotional model is then applied to control a virtual robot living in a game world inspired by Minecraft. Simulation experiments have been performed and evaluated for three different scenarios. The emergent emotions fit quite well with these circumstances. The dynamics of this affective model are also analyzed using Lewis's dynamic theory of emotions. Evidences of phase transitions suggested by Lewis are observed in simulations, including trigger, self-amplification and self-stabilization phases. These experiment results show that the proposed model is a quite promising approach of modeling both emotion emergence and dynamics. (C) 2012 Elsevier Ltd. All rights reserved. |
语种 | 英语 |
内容类型 | 期刊论文 |
源URL | [http://dspace.xmu.edu.cn/handle/2288/70801] ![]() |
专题 | 信息技术-已发表论文 |
推荐引用方式 GB/T 7714 | Cai, Zhenhua,Goertzel, Ben,Zhou, Changle,et al. OpenPsi: A novel computational affective model and its application in video games[J]. http://dx.doi.org/10.1016/j.engappai.2012.07.013,2013. |
APA | Cai, Zhenhua.,Goertzel, Ben.,Zhou, Changle.,Huang, Deheng.,Ke, Shujing.,...&周昌乐.(2013).OpenPsi: A novel computational affective model and its application in video games.http://dx.doi.org/10.1016/j.engappai.2012.07.013. |
MLA | Cai, Zhenhua,et al."OpenPsi: A novel computational affective model and its application in video games".http://dx.doi.org/10.1016/j.engappai.2012.07.013 (2013). |
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